An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.
Appear to be camouflaged and almost invisible to your enemy (Drawbacks have not been announced).
Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.
Allows users to generate a nearly identical holographic decoy to to deceive enemies during combat.
Allows the user to release a short-range energy field that heals any nearby spartans.
Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.
Send out a hologram clone of your spartan to distract enemies (similar to Reach hologram).
Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.
Faster armor shield regeneration.
Allows unlimited sprint.
Allows the user to advance quicker in rank.
Carry two primary weapons (Example: Spawn with a Battle Rifle and a DMR as secondary).
Increases grenade carrying capacity.
Pickup grenades from dead bodies.
Allows player to “re-roll” an ordinance drop to see if they want new ordinance choices.
Increases the long term durability of your vehicle as well as how it reacts to EMP charges.
Reduced recharge time for armor abilities
Allows unlimited sprint
Increased ammo storage
Speeds up reload and weapon swapping.
Increases both the range and sensitivity of the motion sensor
Ability to see motion sensor even when using scoped-in weapons
Steadies your weapon while being struck by incoming fire.
Alters grenade performance, increasing blast radius and decreasing grenade damage received.
Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations.
Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.
In modes with personal ordnance, offers more frequent ordnance drops to the user.