Armor Abilities

 

Autosentry:

An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.

 

Active Camo:

Appear to be camouflaged and almost invisible to your enemy (Drawbacks have not been announced).

 

Thruster Pack:

Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.

 

Promethean Vision:

Allows users to generate a nearly identical holographic decoy to to deceive enemies during combat.

 

Regeneration Field:

Allows the user to release a short-range energy field that heals any nearby spartans.

 

Jetpack: 

Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.

 

Hologram:

Send out a hologram clone of your spartan to distract enemies (similar to Reach hologram).

 

Hardlight Shield

Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.

 

Tactical Packages

 

Shielding :

Faster armor shield regeneration.

 

Mobility:

Allows unlimited sprint.

 

Fast-track:

Allows the user to advance quicker in rank.

 

Firepower:

Carry two primary weapons (Example: Spawn with a Battle Rifle and a DMR as secondary).

 

Grenadier:

Increases grenade carrying capacity.

 

Resupply:

Pickup grenades from dead bodies.

 

Requisition:

Allows player to “re-roll” an ordinance drop to see if they want new ordinance choices.

 

Wheelman:

Increases the long term durability of your vehicle as well as how it reacts to EMP charges.

 

AA Efficiency:

Reduced recharge time for armor abilities

 

Support Upgrades

 

Mobility:

 Allows unlimited sprint

 

Ammo:

Increased ammo storage

 

Dexterity:

Speeds up reload and weapon swapping.

 

Sensor:

Increases both the range and sensitivity of the motion sensor

 

Awareness:

Ability to see motion sensor even when using scoped-in weapons

 

Stability:

Steadies your weapon while being struck by incoming fire.

 

Explosives:

Alters grenade performance, increasing blast radius and decreasing grenade damage received.

 

Wetworks:

 Allows Spartans to Sprint quietly. They also appear as an outline to players using Promethean Vision and perform quicker assassinations.

 

Gunner:

Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.

 

Ordnance Priority:

In modes with personal ordnance, offers more frequent ordnance drops to the user.