hree new concept artworks have been released in this weeks Halo Bulletin for the Halo 4 multiplayer map Warhouse (name is not definite). The map is set on a UNSC space ship drifting through the vastness of space. Read the full bulletin here.
Here is a short excerpt from the Halo Bulletin in disscussion of the map’s flow:
We wanted this playspace to be similar competition-wise to older symmetrical maps in previous Halos, so we sought influence from those, and also from the industrial close-quarters combat in more recent games. There are many paths from the center room, allowing you to surprise opponents from unexpected directions and separate them from their comrades. There are also numerous over-and-under pathways that can be used to sneak up behind opponents who are holding their ground. Since this map is symmetrical, one team doesn’t have an advantage over the other based on where they spawn or what part of the map they control.
- Man-made Environment (No Terrain)
- Symmetrical Layout
- Close Quarters
- Numerous pathways connecting throughout map
- UNSC ship
- Mechanical machinery dominates the center
- Overlooks a colorful, deep space vista
- Key landmarks to quickly identify position