Multiplayer

June 6, 2012

Halo 4 Multiplayer Elements Unveiled

Halo 4 Hardlight Shield

Waypoint just released descriptions of many new multiplayer components that were not fully understood before. They have released some, but not all of the elements. Stay tuned for more to come later.

Below are descriptions of Halo 4 armor abilities, tactical packages, support upgrades, armor customization and more.

Armor Abilities

Much like the GEN1 armor that preceded it, Mjolnir GEN2 Powered Assault Armor offers component modularity, which enables users to add physical hardware to their armor, dramatically modifying their combat faculty and performance. The impressive aspect of this attribute is that Mjolnir’s firmware is capable of detecting and translating non-native technology, including the technologies used by both Covenant and Forerunner infantry units, such as the Hologram or the Hardlight Shield.

Thruster Pack

DESIGNATION: M805X Forward Acceleration System/Fulcrum Mitigating

MANUFACTURER: Lethbridge Industrial

The M805X Thruster Pack, similar to other EVA-focused thrust modules, is a movement acceleration system that mitigates the user’s need for a fulcrum or pivoting articulation. This ability allows the user to move quickly and aggressively in combat, whether closing the gap between the user and an enemy or finding cover.

Hardlight Shield

DESIGNATION: Z-90 Photonic Coalescence Emitter/Aegis

MANUFACTURER: Unknown/Forerunner Origin

The recently recovered Z-90 Hardlight Shield appears to be a photon emitter that can fuse particles of light into a rigid, dissipative barrier. For Spartans who choose to integrate it, the technology functions as a full-size aegis-class, anti-personnel defensive shield.

Promethean Vision

DESIGNATION: Z-5080 Short-Range Spectrum Augmenter/Vision

MANUFACTURER: Unknown/Forerunner Origin

The Z-5080 Vision Modification system, colloquially referred to as “Promethean Vision,” is a short-range full-spectrum enhancement package that enables users to detect shapes and movement through solid barriers. Coupled with the VISR 4.0 tech suite, this software is one of the most formidable leveraged by GEN2 armor systems.

Hologram

DESIGNATION: T-27 Responsive Holographic Form Emulator

MANUFACTURER: Materials Group

The T-27 Decoy package, referred in shorthand as “Hologram,” is a responsive emulator that generates an extremely realistic holographic copy of the user’s physical form and movement. Once used exclusively by the Covenant, this decoy technology has now been reverse engineered for Mjolnir armor systems, and is used as a ruse in the field to trick enemy infantry and armor into revealing their position, thereby placing them at a disadvantage.

Tactical Packages

The technological advancement to Mjolnir GEN2 offers Spartans a seamless integration of armor mods to improve their proficiency during battle. Among these are Tactical Packages: software updates that increase Spartans’ combat readiness and responsiveness when configured within their loadout. While Tactical Packages may appear to be marginal in their overall benefit, the pervasive use of them by combat-experienced Spartans argues otherwise.

Shield Package

Through a modifying bypass of standard performance regulators, the Shield Package reinforces personal energy-shield emitters, resulting in a substantially higher shield-recharge rate. After taking damage, Spartans will notice their shields recharging at a quicker speed than others who have not opted for this package in their loadout.

Firepower Package

By alternating redundant magnetic streams at the rear of a Spartan’s armor, the Firepower Package overrides regulated loadout limitations, allowing users to carry two primary weapons simultaneously. For Spartans who prefer heavier or longer-ranged firepower over close-range versatility and speed, this package is typically considered imperative.

Support Upgrades

With the recent proliferation of Mjolnir GEN2 armor comes the leveraging of a variety of armor mods, capable of enhancing a Spartan’s combat performance in the field. Critical to these are Support Upgrades, ad hoc technology-based enhancements to a Spartan’s armor functionality when introduced into their loadout. Support Upgrades focus on augmenting combat resiliency during engagements, specifically over protracted firefights and combat scenarios.

Awareness Upgrade

Facilitating relatively minor adjustments in an armor system’s HUD-distributed display mechanics, the Awareness Upgrade integrates the default motion sensor into all known scoped weapon smart-links, both native and exotic. Spartans engaging in long-range combat or sniper operations often rely on this upgrade to provide them with basic motion-sensor data while sighting an enemy from afar.

Ammo Upgrade

The Ammo Upgrade overrides default Mjolnir safety and capacity protocols allowing Spartans to exceed suggested ammunition loads in the field. This upgrade is highly recommended for close-quarters engagement roles and any encounters that require excessive ammunition expenditures.

Sensor Upgrade

Although it violates general UNSC relay transmission regulations, the Sensor Upgrade increases both the range and sensitivity of the standard motion sensor. As it is most frequently utilized by stealth operatives and infiltration specialists, this upgrade provides heightened locational intel of all nearby enemies.

Player Progression

Through both War Games and Spartan Ops, personnel can effectively rank up, unlocking items, such as armor kits, components, and skins, for use within their custom loadouts. What’s more, Spartans earn points while ranking up that they can use to purchase items to improve their combat performance and abilities in the field.

Armor Customization

As personnel within the UNSC’s Spartan branch advance in rank, they earn a wide selection of armor sets and individual pieces, which they can mix and match to reflect their personal tastes. In addition, they can outfit their armor with alternate skins to elaborate their field presence and identity. Some of the rarest armor sets and components can only be received upon completion of specific in-game Commendations, Challenges, or other Waypoint goals.

Ordinance Drop

During the course of War Games simulations and Spartan Ops, drop pods can deploy ordnance into the field. Once on the ground, these pods are marked on the heads-up displays of all nearby personnel who can then acquire the weapons or power-ups for use against enemies. In some simulated matches within War Games, Spartans can earn and manually call in their own ordnance drops.

  • Noel

    amazing update!

  • jesse

    ” In SOME simulated matches within War Games, Spartans can earn and manually call in their own ordnance drops.”

    that put me to ease about the ordnance drops :)

    • Noel

      and its also only in Infinity slayer game mode! (hope this also ease you bit)

      • Jdino188

        lol yea, i mean i love the idea of them and im not like this hardcore Competitive player ( even tho i do like my MLG ) they just didnt seem balanced… but im glad their in just infinity slayer cause that will be fun to mess with but it will be good to know i can go play something more competitive later :D

        • BlargHonk

          I also like that they have a downside as well. If you do get one, you’ll have to alert everyone nearby to call it in, so you’d better hope you can kill all the other people who want your drops too.

          • MAX

            I think that 343 is trying to make the games more skill based rather than knowledge based eg if u out gun 5 people you get an weapon rather than just die and die cause u suck then pick up rockets

    • Blu

      Me too:)
      i cant wait this game looks epic!

  • Truth

    So just to be clear, does anyone know actual armor customization won’t effect gameplay?

    • wildnative1456

      No it won’t just the support and tactical packages will. To be honest none of them sound over powered and i think they will be a fun thing to use.

      • Truth

        Oh no I wasn’t saying I didn’t like it at all. I think it’s gonna be a wonderful edition, and I am crazy excited!!

  • Squatchmen

    Great job Tim! Oh man, I’m gunna have some competition because I love the Invisibility for the armor ability, but there’s already the Promethean Vision and Sensor Upgrade.

    Darn…

    • Truth

      That ties into what 343 was saying, every AA has a counter AA, like rock, paper, scissors. Rather then rock, rock, scissors (Halo reach). PS: I still love you and all of your games Bungie!!

    • Blu

      Squatchmen, I’ve made predator maps before and now i want to be able to put active camo and promethean vision together so i can have a better Predator for me and my friends:)

  • SlayeRLZ

    Thruster Pack, what’s that? Is it a horizontal jet pack to overpower the free for all sprint? I don’t get… but it all seems pretty awesome!

    • Truth

      Yes that is exactly what it is. I am also very excited! :)

      • SlayeRLZ

        It’s cool I guess. So the “sprint factor” is still there… some ppl will be able to rush into action, vehicles or hide faster than others, which I think brings something to the gameplay. While my friend can rush ahead to the hog I can “sneak” on enemies easier on other times and I like that. :D

        • Truth

          I am just so excited for Nov. 6th!!

          • http://www.idk.com Wow a lot of comments and deep STUFF YOU

            Lol it comes out a day b4 my BDay so I am exited 2

  • Miguel

    In the penultimate picture, you can see a fire selector on the dmr, does this mean we’re going to have some sort of selective fire ? and i’ve also seen something similar being talked about in an interview about the e3 gameplay with josh holmes.

    • SlayeRLZ

      In every game you can see the “select fire” button on some guns depending on the angle. It probably won’t affect the gameplay, if it did, it would completely screw all the point of being able to carry only two guns at a time… three if you carry a mounted gun…

  • turtle boy 77

    Thanks for the detailed info. to bad it is everything i was fearing it would be. halo mp died….thank you 343i.

    • godzillaman

      wtf no i hasn’t it is be improved and the MP sounds awesome

    • Jdino188

      ehhhhhhhhhh not really ……… at all………..

      • Jdino188

        yea i agree with godzillaman. 343 is taking risks and moving forward…. if they just kept it like halo 3 i would probably buy it, but i bet i would get bored of it really quickly. Thank god for 343′s breath of fresh air!

        • Manny

          Those MP sounds were awesome.And jdino188 I agree people for some reason are saying halo4 should be like halo 3 or 2 but I think it shouldn’t because it’s Halo 4 not halo3 remake lol

      • RAGE

        So you and turtle are part the 5 % who aren’t excited with the direction Halo is going. Good thing is the Halo community doesn’t need you guys. So just don’t buy it, stop complaining, and get out.

        • turtle boy 77

          halo mp in its core seems gone. how can you be happy/ content with that? perks, aa’s and other kiddy stuff should not belong in a halo title. it just makes no sense, it’s frustrating to see that the things that set halo apart and made it great are being changed to something that is in every shooter around. it’s such a waste. 343i should have started a new franchise instead.

          • Rob92

            I agree with turtle boy =/.One thing I loved about Halo 3 was the high skill system (even though boosters/”second accounts” got really annoying). With the EXP ranking system I didnt feel like I was achieving anything when I ranked up, so it became boring and monotonous to play Reach. I hate armour abilities; now they are adding tactical packages and support upgrade? *sighs* At least the worst of the armour abilities (armour lock) has gone.
            If 343i bring back ranked and social playlists and bring back high skill (and try to rid of its flaws) then I could probably overlook EXP ranking system, the armour abilities and all the other unnecessary perks.

            Nevertheless I will still buy it in the hope that 343i prove me wrong and I will end on a good note by saying that even though I think 343i have killed the MP, I think they are doing a good job with the campaign from what was shown at E3 so far =)

          • MAX

            Im very intrested in what certain people think halo means to me it means skill based almost arcade shooter but i dont think carrying a br com pared to som1 carrying a storm rifle gonna change it up mich

          • Wo1fblaze

            Yeah I feel the same way, we’re discussing it here.
            http://www.343industries.org/forum/topic/9998-halo-4-gameplay-impressions/

            Although it should be said that as long as all this stuff is only in the “social” playlist (infinity slayer), and they have a more pure traditional ranked playlist without perks and armour abilities (and a decent ranking system that’s prominent and worthwhile) I’ll be more than happy!

        • JR

          Nice made up statistic.

  • Jon

    Hawt

    • NoLife

      I really hope they atleast put a couple ranked playlists(1-50) in. Otherwise its just going to be like reach and every call of duty, you play it for a month or two and then your bored and ready for a new game. Still going to buy it either way though, getting tired of Cod

      • JR

        Don’t quote me on this, but I’m pretty sure I read somewhere that there would be no ranked system–just the progression system they have…this is unfortunate, because I would love a 1-50 system with no armor upgrades or anything, but I guess that’s asking for too much.

  • john117spartan UNSC

    tim i should tell you that there is a website called “halofanforlife.com” i think. but he has some cool stuff like pictures you dont have? you should check it out. please. also very cool picture of pelican with 3 spartans in front. i love it and you should post it!!!!

  • john117spartan UNSC

    i forgot that the pelican is on waypoint as the news picture :)

  • ish

    when the game comes out don’t forget to post how to lower your weapon =]

  • Blu

    I’m a SERIOUS FORGER i created 200+ maps in reach and had 100+ play tested that i averaged at the total score being an 8.5 so i want a huge halo forge type map and i want-
    AN Elephant
    A Juggernaut (i think its from halo wars its that giant vehichle they show at the end of the E3 story demo- with wheels and a warthog out front)
    A pelican or two and covenant ( OR FORERUNNER :) equivalents

    I doubt ill get it but since im rambling on- i want place-able UNSC, ONI, COVENANT, PROMETHEAN, ROGUE HUMANS AND COVIES.
    the way it would work is you choose them, their appearance then you choose their weapons and now you choose their “PATROL AREA” circle,rectangle, free form, etc… and then you choose what they fight like spartans fight prometheans and unsc fights covies if you wanted.

  • xSupreme

    Dont really understand the concept of the “Awareness Upgrade”? The game looks really cool and fun… hope to see ranked playlist (1-50) though.

    • MAX

      Its so you dont get backsmacked tehn teabagged if u snipe

  • Squatchmen

    Oh someone put up a montage of tea-bagging for this game!

    n0obs getting powned

    • Squatchmen

      Ha, I just realized this – the screenshot for Armor Customization, there are four spartans and each one has a weapon going from far range (closest spartan) to close range (far spartans)

      1.) DMR
      2.) BR
      3.) Scattershot
      4.) Energy Sword

  • Wylde Fyre

    Ummmm? Am I the only one thinking that this is going the direction of CoD? I’m not hating on CoD, and I love Halo, but with all the packages and custom loadouts, it seems like it’s just CoD beefed up and your fighting aliens instead of jihadists. I’m going to buy it, I mean maybe this is just nervousness about a new company having the game, but wouldn’t it just be better to go with what Halo 3 did, you know keep all the same and add new, not subtract and add what you want?

    • Wo1fblaze

      No you’re not,
      we’re discussing gameplay here http://www.343industries.org/forum/topic/9998-halo-4-gameplay-impressions/

    • Lakolguy

      to be like cod, they wouldn’t change anything (because thats what cod does). Yes the changes are heading in a cod-like direction (almost every game is) but I’ll take those changes over none. thats how any game sequel makes progress, by making the game fresh and new, whether or not the players like it is the risk they take. but on a more specific scale, i dont really think these perks and abilities will make or break the game. (more ammo?) 343 said they want to make the MP based mostly on skill. (sorry if i ranted on you, no harsh feeling thats just my opinion, please have your own. it makes the world more interesting!)

    • John

      It is a little bit like it but it still keeps the Halo feel and doesn’t really mess anything up.

  • lil kid 296

    im exited 4 Halo 4 and it looks awesome but Wylde Fyre has a point a new company in the hands of Halo makes me nervous but I’m still gonna buy it because who could say no 2 Halo

  • Forger

    I hope it’s going to be possible to select a theme (Jungle, Covenant, Forerunner, etc…) for your map and change the textures of the objects you place in Forge mode. That’d bring a bit more variation to the created multiplayer maps instead of having the old ‘n boring gray tone of reach.




About the Author

Tim
Hello everyone, my name is Tim and I love Halo. Enjoy.