June 20, 2012

Halo Bulletin 6.20.12

Halo 4 Crawler Dimensions

This week’s Halo Bulletin delves into one of the new enemies you may have seen, the Promethean Crawlers. The bulletin goes on to talk about the Reach fileshare being back up and running. If you watch the Crawler Animation it reminds me of a dog’s demeanor (but obviously more vicious).

Check out the full bulletin here

Meet Your Halo 4 Enemies– Part 2: Crawlers

The Prometheans are a powerful and mysterious element of the ancient Forerunner Warrior-Servants whose forebears fell from power following the Human-Forerunner War. Some of the remaining Prometheans appear to be tasked with defending the mysterious alien world we’ve recently shown you, along with its payload of terrifying secrets and emerging threats. Much like the Covenant, the Prometheans feature a variety of different unit types, each one utilizing unique tactics, technology, and abilities to create dynamic combat scenarios unlike anything you have ever encountered in Halo before.

One of those unit types is the Crawlers.

Promethean Crawlers are impressively armed Forerunner machines, capable of both close-quarters and long-range combat. They generally travel in large packs, are engineered to ferociously hunt down and eliminate any foreign threats, and represent the most extensive and abundant “native” enemy on Requiem.

Crawlers can be spawned by Watchers, who literally conjure the Crawlers’ raw forms from the material of the planet beneath their four little feet. While Watchers protect Crawlers, Knights treat them as fodder, relentlessly spawning them at a rapid-fire rate. Crawlers act like a skirmishing unit, harassing the player at the Knight’s bidding.

While they often fulfill the role of Promethean fodder, not taking a group of Crawlers seriously would be a mistake as they work together in strategic coordination to overwhelm enemies from every possible direction. As Frankie so eloquently said at E3, killing them is like popping bubble wrap… until there’s a thousand of them. Then it’s deadly bubble wrap.

Individual Crawler types include the basic unit, a more heavily armed unit, and a deadly, long-range unit. The heavily armed variant is tougher than the basic unit and is more likely to charge in and melee attack. As far as the long-range unit goes, imagine a sniper round tearing through your visor, and you’ve got the basic notion.

The initial idea for the Crawler came from a desire to add something fresh to the Halo sandbox. We hit upon the quadruped design early on, and that visual design drove their behavior. Their movement is based off familiar quadrupeds like wolves, with a little bit of insect mixed in.

To get the Crawlers’ movement style nailed down on walls as well as on the ground, we did a fair bit of prototyping (as seen in the above video). The goal was to have something that felt recognizable at first look but quickly went in unexpected directions with its motion and abilities. Crawlers are fast on the ground, often bounding in as a pack. When they move around on wall-like structures, their legs spread out and they skitter on the surface like angry glowing laser-bugs.

When you see a Crawler, there is an initial sense of familiarity. Once they scurry up a tree, open their mouths, and release bullet-filled howls that pierce your soul along with your face, though, familiarity turns to fright as you realize these are alien creatures. And deadly ones, at that…

If you’d like to hear more from two of the people that had a hand in designing the Crawlers, check out the newest Sparkast where Systems Designer Matt Findley and Lead Animator Stephen Dyck chat with your velvet-voiced host, David Ellis, about bringing the Promethean enemy class to life.

Download Here (Right Click and Save As)

  • Blu

    Legendary-3 friends
    CANT WAIT… i have to have a moment in the game where all the crawlers start climb up a wall to get to where im at sniping.
    Imagine a building thats pretty tall. now imagine and open part in it where a spartan is sniping then changes to a pistol as suddenly all the wallls outside look like theyre moving as the hundreds of crawlers start to climb up no way out and now on the ground nights gather and charge as the watchers stay in cover and spawn enemy AI and some move forward to help heal.
    I find this an epic moment in my head

    • Blu

      Knights sorry…

      • Noel Brijesh Guru

        a bit of “I ROBOT” scenario, I like it :-)

        • Blu

          Thanks i thought it would be cool :) to see(custom firefight-so sad)

  • Squatchmen

    I’m just wondering if 343i will be introducing a brand new Promethean enemy in the next two games… I would like that, they did that before and I would love if they kept that tradition

    Besides the point, the crawler looks sick! I like Pokemon and the Crawler reminds me of Aron, but super vicious looking.

    • Blu

      NICE 😉 i would love to see a new enemy each i see it there are these
      since it says long range crawlers and heavily armored crawlers ill venture a guess its the same as knights too.

      crawler – grunt/jackal
      crawler long range – jackal sniper
      crawler heavy armor – heavy grunt/skirmisher

      Knight – elite with energy sword and sniper
      Knight light armor – elite
      Knight heavy armor – Hunter/ Zealot

      Watcher- Nothing but a flying grunt medic that can catch grenades and throw them at your face.

      • Noel Brijesh Guru

        Watchers can also provide SHIELD to the Knights

      • Haraldo Carpinetti

        In the minute of campaign gameplay we’ve seem the enemies used like 3 or 4 different attack tactics based or their “squad formation”, I bet there’s a lot more, A LOT more use for watchers/crawlers than that.

        And btw, I think there may be more than just these enemies in the game. We probably gonna see a Promethean version of the Hunter.

        • Blu

          I know and i want to fight them because i realize i will become sorrily mistaken

      • spencerhodges

        lol i love how you describe the watchers, but from we know about them right now that is pretty true.

        • Blu

          thanks, i think of them as that and i have to agree with Haraldo and Noel too

  • Blu

    I want an artillery promethean and i want to use that Promethean Knights Sword

  • Noel Brijesh Guru

    In the POLL there is no Love for AR :-( (funny thing is even i didn’t vote for it)

    • Haraldo Carpinetti

      DMR FTW!

      • Noel Brijesh Guru

        true…did vote for it

        • halo4nation

          Yep I voted for the DMR as well

          • spencerhodges

            DAM RIGHT!!!!!!!!!….. ‘U’ i love da DMR.

          • Blu

            DMR for the win i want to test the new pistol and RAILGUN

          • spencerhodges

            pistol to me is a meh i mean i still wanna use it but i might not use it as much as the DMR, but railgun definitely, and ima stroll around in the amazon web skin, like ELLO, U SAY U NO LIKE SPIDERS?

          • Blu

            I feel like in free for all Im going to see a Venom character and a Spiderman character

          • Haraldo Carpinetti

            I really don’t care bout those skins… and I think they are kinda ugly… army green for me!

          • spencerhodges

            frig that they should’ve had an indian type skin and i’d be with energy sword like: woooololololololoooooooooo (reference to resident evil with that part in the infected village with those big masked ppl with the big a@@ clubs so yea)

          • spencerhodges

            (and i ment in resident evil 5)

  • Haraldo Carpinetti

    I wanna ride one of these like a pony! ahah

    • Noel Brijesh Guru

      hmmm…interesting lol

      • spencerhodges


  • spencer hodges

    hey ppl this is my new account so yea, hello!!

About the Author

Hello everyone, my name is Tim and I love Halo. Enjoy.

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