This is an excerpt from the the Halo Bulletin, read the full story here.
Halo 4 Button Layouts
While we’re going to be releasing a decent amount of news at PAX, we didn’t want to leave you hanging this week. So, to satisfy that craving for Halo 4-related information, today we offer you the various button layouts that will soon be at your fingertips.
Considering the importance of players getting attached to particular layouts (such as Bumper Jumper and Recon), we’ve been very careful with the control scheme design process. Adding something like Sprint, which is equally as important as other actions, has been challenging because it’s competing with the stick-click input typically used for crouching and zooming.
We’ve tried to stay true to the classic presets you’ve become accustomed to throughout the years. For instance, an important part of Bumper Jumper is being able to jump and melee at the same time while moving and aiming, so we’ve left that intact. We initially experimented with a button swap and brought in some MLG players to test it. After observing the difficulty they had with a modified version of clawing, we had to think about what’s more important, using an Armor Ability or throwing a grenade? Ultimately we decided to leave Bumper Jumper with “Throw Grenade” on the left trigger and “Use Armor Ability” on the “X” button.
Between bringing back all the Reach button layouts and adding a new one (which is called Fishstick and will be beneficial to those coming from other FPS games), we’re confident you’ll be able to jump right in and be comfortable with the controls. In the whole scheme of things (see what I did there?), the button layout you use will depend on your play style and favorite game modes.
Halo 4 features the following button layouts:
New Map Teaser
At the bottom of the bulletin, BS Angel left us with this blurry image of what I am guessing is a multiplayer map. We will most likely find out more about it this weekend at PAX.